We are constantly attached to our screens at every moment in the day, so much that it may be difficult to imagine a world not dominated by screens. Our smartphones and tablets have become a barrier and a escape route in social situations, they are able to take us elsewhere when we want it. At the same time, they have modify the way we interact and act with people around us.
The questions proposed for this topic were: How could the replacement of screen based interaction be done by other technologies? How can UX help in this area to help people restore the natural social interactions among people?
Using the term of Zero UI we try to envision an invisible user interface where our movements, voice, glances, and other means can cause systems to respond and communicate with the user, using sensors, wearables, data analytics, and context aware services these services could provide what we want when we want.
A lot of functional things that happen in our day happen in the background and might not demand so much attention for the us. If we can change the UX for this things it will allow users to experience more time away from the screen. Especially for the generation of digital natives who have grown up with digital, the replacement of screen based interactions will bring new ways and opportunities to interact with technology and appreciate and learn more from the physical world.
What is the role of UX in Zero UI?
We explore the contexts, scenarios, and uses and what it means to design and build these services and the impact it could have on relationships and life. There are a number of technologies that will bring the Zero UI interface to life. These technologies will allow us to interact more directly with the world and through them produce new perceptions of the things around us. Physical and digital technologies are becoming a reality today.
Designers will need to think non-linearly and will need to be able to build services capable of adjusting to user’s. Design will need to turn and consider not only the user but the physical world around. The design of Zero UI will need to take care of different aspects, such as:
- The integration between devices and data around, services will need to talk to each other.
- The creation of a new set of tools, methods and languages will be required.
- Data-driven and system design as a whole.
- A re-focus of design to social and physical interactions.
- A change in people’s habits and interactions with others.
- The context of use and culture as a critical fact to succeed.
- The use of micro-interactions as main role for these UIs.
- Controls will need to be faster, more reliable, accurate, predictive and consistent
Users will become the next UI with the use of voice, sound, haptics, scent, light, temperature, gestures, physical objects and even people as tools. As our world is getting noisier the role of design is crucial to make this happen.